﻿using UnityEngine;
using System.Collections;

namespace Room
{
    public class PlayerAIStateShopping : PlayerAIStateBase
    {
        protected override void OnEnter()
        {
            Debug.Log("[DEBUG] enter state:" + PlayerAIState.Shopping);
        }

        protected override void OnLeave()
        {
            Debug.Log("[DEBUG] exit state:" + PlayerAIState.Shopping);
        }
    }
}